Thursday, 24 March 2011

Eyes **NEW**

First I started with a sphere and then Cloned it in the same spot. I then changed the hemisphere size for the clone sphere, this created the top eye lid. I then cloned the eye lid the create the bottom lid. Next I changed the central eye balls hemisphere down to 0.035. This would act as the pupil.I then created a multi-sub object in the material editor with two colours. Back for the pupil and white for the eye ball.



Next I added a a Slider from the Helper/Manipulator tab. Click on the first eye lid then right click and choose wire parameters. Here I selected object/value and dragged the pointer on to the eye lid. Then I right clicked again and choose Transform/Rotation/X Rotation. A screen pops up where I selected Both directions and then select. Once this was done I played around with the sliders parameters to get the Eye lid working properly. I then repeated the process for the other three lids. I also used the same method to make the pupils grow when the slider is moved.



The last thing I did was to add some FFD boxes around the eyes. Once in position I then used the 'Bind to Spacewarp button to connect the eyes to the cage. This will come in handy if I want to make the eyes look like they have expaned or deflated.



Finally I made a controller so my eyes could follow. I created a helper point in front of the eyes and then went to the Motion panel and choose 'Assign controller' and selected 'Rotation'. Next I pressed the small button just above this panel. In the pop up box I chose 'Look at constraints'. I then clicked on 'Add lookout target'. I also had to select 'Z' and 'Flip' so the pupil was facing forward.



Once the eyes ere added to the Balloon model I though they looked pretty good. They looked quite different to my original eyes because they stuck out quite a bit and I couldn't add any eye lids to the last model very easily. These eyes give me a greater control over the way they can move which should ultimately make my character display his emotions better.

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