The question is how am I going to create the eyes and mouth because I don't want the mouth to look 3d. I would rather the facial features to look 2d and painted on like a party ballon with a print on it. This is something that would need to created outside of 3ds max, most probably in Flash.
Tuesday, 22 February 2011
Balloon Boy
Facial Expressions Research
Animals are often used by Disney to create interesting characters in their animations. The animals often have very humanistic facial shapes to show their expressions, this is because the animators want the audience to connect with the character and to easily understand what emotions they are going through. The Disney character Micky Mouse walks upright and his mannerisms are very human, this is also true for his fiscal expressions that more resemble a young boy than a mouse. Pluto the dog isn't as human looking as he walks and acts like a dog. Facially he primarily tries to be more like a dog but because Pluto doesn't talk he needs to show of his emotions by changing the shape of his mouth and eyes which will also make him look more human, this is especially noticeable with his lips.
Disney Cartoon - Pluto's Playmate
http://www.youtube.com/watch?v=snAEdJc3RBg
Drawing out all the different facial shapes of your character seems like a good thing to do as it prepares yourself for when you start animating. Below is lots of different expressions that a Disney lion Cub character could make within a story. Each facial shape is worked out before hand and that shape will now be the slandered shape for that expression throughout the movie.
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Humans have lots of different expressions that look subtly different, which are sometimes hard to distinguish between. To help understand the expressions character animators will exaggerate facial expressions so they are easily recognisable. The subtle expressions might easily be missed or misconstrued by young children so exaggerating them is a good policy for animating for children. Below is a set of expressions for a bold cartoon man. Each expression has subtle difference's like one eyebrow up and one down for being dreamy, of both eyebrows down when being bored.
For one of my initial ideas I have come up with Balloon Boy which uses just facial expressions. The character has no nose or ears which doesn't really matter when animating a human style because they don't move. For my initial sketches I left out the eye brows which I think would be a mistake as they will come in handy when trying to convey his expressions. Below is a bunch of simple smiley faces with different moods that I think matches the style I want Balloon Boy to have. These will be a good reference if I go ahead with this idea.
Thursday, 10 February 2011
Initial Character Ideas/Mood Board
The string attached to him could also be animated, for instance it could turn into an arrow shape if Balloon Boy want to point somewhere or he could tie himself to something.
Character Personality Research
Decency - Vancouver Film School (VFS)
http://www.youtube.com/watch?v=gT3tJZv0sSA&feature=channel
Hungry Gopher
http://www.youtube.com/watch?v=ZcWQClEqspo
The main character 'the Gopher' starts of looking a bit 'simple' and not very intelligent but he has a great idea that makes you think otherwise. But you find out that the idea is too good to be true and the Gophers bad luck will prevail. I like the way he goes through lots of different emotions from happy to scared and then to angry in a short space of time.
Spirited away - No face clip
http://www.youtube.com/watch?v=z4SneUJbAmE
In this short clip from the film Spirted away the lead character Chihiro meets a mysterious ghostly spirit. The personality of the girl comes out well here because she shows her innocence and her 'girly' mannerisms well. Her arms are close to her body and her hands clenched in a non-confrontational and anxious way.